Gardevoir (Japanese: サーナイト Sirnight) is a dual-type Psychic/Fairy Pokémon introduced in Generation III. Prior to Generation VI, it was a pure Psychic-type Pokémon.
Gardevoir has the ID number 211 in Pokémon Duel.
|Base Wheel Size||Name||Move Type||Move Effect||Damage|
|28||Warp Hole||Purple||Switches the battle opponent for a Pokémon on the field, bench or P.C. Then, those Pokémon must wait 3.||☆☆|
|20||Super Psy||White||If this Pokémon is knocked out , the battle opponent becomes confused.||40|
Ability description and explanation:
"Ghost Sensor - Your opponent's Pokémon cannot slip past this Pokémon using the effects of Infiltrator, Shadow or Gaseous Form."
- Blocks Pokémon figures like Shuppet and Gastly from passing through.
- Gardevoir is a fairly attractive figure. It may not be the strongest, but it has many uses. Its move, Warp Hole, can switch any one of the opponents Pokémon with another. This means, you can attack a weak figure and then freely switch the biggest threat on the board with a Pokémon in the opponents bench or P.C. This move can also be helpful when there is only 2, but sometimes as much as 4 Pokémon on the field. If you hit Warp Hole twice, you can basically force a wait win if the opponent can't do any moves while these Pokémon have wait on them. You only need to hit it once if there are only two Pokémon on the field.
- Because Ghost-types are so often used in Pokémon Duel; Gardevoir becomes so much more relevant because of its ability that stops them from passing though it.
- There is no question to what move you should level up on Gardevoir. Warp Hole is probably one of the best board control moves in the game.
- You can safely buy this figure with materials if it fits your strategy.
- X Attack and Double Chance are both good plates to use on this figure.