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Plates are additional effects a player can invoke on their turn. Plates come in six basic categories: Recovery, Spin, Pokémon, Battle, Movement, and Plates. Movement plates move the player's own Pokémon either to a specific point on the board, swapping of two Pokémon's positions, or moving figures from the P.C. or bench. Spin plates cause one of the two Pokémon in a battle to spin again, which can be forced or by choice. Battle plates increase the power of your figure's attacks. Recovery plates remove status conditions or move a Pokémon from the P.C. Pokémon plates have wide variety in their effects, including but not limited to plates that only have effects on specific Pokémon. Plates plates affect the plates themselves.

List of Plates

ID Name Type Rarity Description Cost Gems
1 Long Throw Movement EX Move one Pokémon from your bench to one space away from your entry point. Your turn ends. 2 160
2 Bright Powder Pokémon EX Choose one of your Pokémon on the field. For this turn, you can make any battle opponent of this Pokémon spin again once. 1 160
3 Recycle Plates EX All Plates from both players except Recycle become usable. Your turn ends. 2
4 X Sp. Atk Pokémon EX Choose one of your Pokémon on the field or bench. For this turn, it has ★+2. 1 160
5 Max Revive Recovery R Choose one of your Pokémon in the P.C. Move that Pokémon to the bench. (It will not gain Wait.) 2 72
6 Desperate Times Battle R Choose one of your Pokémon on the field or bench. For this turn, if that Pokémon spins an Attack between 10 and 50 damage, it deals +50 damage. 2
7 Double Chance Spin R Choose a Pokémon on the field or bench. (You cannot select unusable Pokémon) For this turn, you can choose to respin once for it. 1 72
8 Clear Wait Recovery R Choose one of your Pokémon on the field or bench. This Pokémon cannot have Wait. 2 72
9 Focus Band Pokémon R Choose one of your Pokémon on the field or bench. For this turn, it cannot be knocked out. 2
10 Full Heal Pokémon R Choose one of your Pokémon on the field. Remove all special conditions from that Pokémon. (This excludes Wait.) 1 72
11 Scoop Up Movement UC Choose one of your Pokémon on the field. Return it to the bench. 1 18
12 X Attack Battle UC Choose one of your Pokémon on the field or bench. For this turn, it deals +30 damage. 1 18
13 Pokémon Switch Movement UC Choose two of your Pokémon on the field or bench and switch their positions. Your turn ends. (You cannot select two Pokemon from the bench.) 1 18
14 Swap Spot Movement UC Choose two of your Pokémon on the field. Switch it with another of your Pokémon that it is next to. 1
15 X Defend Pokémon UC Choose one of your Pokémon on the field or bench. For this turn, if its opponent deals 10-100 damage in battle, this Pokémon will not be knocked out. 1 18
16 No Guard Spin UC Choose one of your Pokémon on the field or bench. For this turn, it can spin again once if it spins a Blue Attack. 1 18
17 Quick Care Recovery UC Choose one of your Pokémon on the field. If there is space in your P.C., move it there. Your turn ends. 1
18 Priority Recovery Recovery C Switch the order of your Pokémon in the P.C. You cannot use this Plate if there are less than 2 Pokémon in the P.C. Your turn ends. 1 10
19 Ballast Pokémon C Choose one of your Pokémon on the field. For this turn, it cannot be affected by Whirlwind. 1 10
20 Awakening Recovery C Choose one of your Pokémon on the field. That Pokémon is no longer asleep. 1
21 Paralyze Heal Recovery C Choose one of your Pokémon on the field. That Pokémon is no longer paralyzed. 1
22 Confuse Heal Recovery C Choose one your Pokémon on the field. That Pokémon is no longer confused. 1
23 Antidote Recovery C Choose one your Pokémon on the field. That Pokémon is no longer poisoned. 1
24 Iron Power Battle C Steel-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Steel-type Pokémon's Attack. Your turn ends. 2
25 Dread Power Battle C Dark-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Dark-type Pokémon's Attack. Your turn ends. 2
26 Flame Power Battle C Fire-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Fire-type Pokémon's Attack. Your turn ends. 2
27 Meadow Power Battle C Grass-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Grass-type Pokémon's Attack. Your turn ends. 2
28 Splash Power Battle C Water-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Water-type Pokémon's Attack. Your turn ends. 2
39 Invisibility Cape Movement EX Choose one of your Pokémon on the bench. For this turn, it can move through other Pokémon when making an MP move. 3
40 Power Battle Spin UC Choose one of your Pokémon on the field or bench. For this turn, if this Pokémon or its opponent spins a Purple Attack in battle, they must both spin again once. 2
41 Hurdle Jump Movement UC Choose one of your Pokémon on the field, and move it over a connected Pokémon. Your turn ends. 2
42 Mind Power Battle C Psychic-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Psychic-type Pokémon. Your turn ends. 2
50 Draco Power Battle C Dragon-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Dragon-type Pokémon. Your turn ends. 2
53 Switcheroo Movement R Choose one of your Pokémon on the bench. Switch it with one of your Pokémon from your P.C. Your turn ends. 1 72
56 Goal Block Movement UC Choose one of your Pokémon on the field and move it to your goal point if it is open. Your turn ends. 2 18
57 Clay Power Battle C Ground-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Ground-type Pokémon. Your turn ends. 2
61 Spooky Power Battle C Ghost-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Ghost-type Pokémon. Your turn ends. 2
73 Zap Power Battle C Electric-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by an Electric-type Pokémon. Your turn ends. 2
80 Ice Heal Recovery C Choose one of your Pokémon on the field. That Pokémon is no longer frozen. 1
90 Burn Heal Recovery C Choose one of your Pokémon on the field. That Pokémon is no longer burned. 1
91 X Speed Spin R Choose one of your Pokémon on the field or bench. For this turn, one of this Pokémon's White Attacks will be changed to a Gold Attack before battle. 1
303 Force Remove Pokémon EX This Plate can be used when you have Pokémon on all of your opponent's entry points. Select one of your Pokémon on the field or bench. If that Pokémon's attack knocks a Pokémon out that turn, it will be eliminated from the duel. 1
304 Counter Attack Movement EX This Plate can be used when you have enemy Pokémon on all your own entry points. Select one of your Pokémon on the field. That Pokémon will have MP +1 for that turn. 1
306 X Accuracy Spin UC Select one of your Pokémon on the field of bench. If the Attack for that Pokémon is a miss that turn, it will shift to the adjacent Attack. 1 18
312 Burn Drive Pokémon R Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Grass-type, Ice-type, Bug-type, or Steel-type, the opponent will be removed from the duel. 1 18
313 Douse Drive Pokémon R Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Fire-type, Ground-type, or Rock-type, the opponent will be removed from the duel. 1 18
314 Chill Drive Pokémon R Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Grass-type, Ground-type, Flying-type, or Dragon-type, the opponent will be removed from the duel. 1 18
315 Shock Drive Pokémon R Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Water-type or Flying-type, the opponent will be removed from the duel. 1 18
316 Burn Drive EX Pokémon R Select 1 of your Genesect on the fieldor on the bench. During this turn, that Pokémon can re-spin 1 time during battle. Also, if the fainted battle opponent is a Grass-type, Ice-type, Bug-type or Steel-type, the opponent will be excluded from the duel. 1 72
317 Douse Drive EX Pokémon R Select 1 of your Genesect on the fieldor on the bench. During this turn, that Pokémon can re-spin 1 time during battle. Also, if the fainted battle opponent is a Fire-type, Ground-type or Rock-type, the opponent will be excluded from the duel. 1 72
318 Chill Drive EX Pokémon R Select 1 of your Genesect on the fieldor on the bench. During this turn, that Pokémon can re-spin 1 time during battle. Also, if the fainted battle opponent is a Grass-type, Ground-type, Flying-type or Dragon-type, the opponent will be excluded from the duel. 1 72
319 Shock Drive EX Pokémon R Select 1 of your Genesect on the fieldor on the bench. During this turn, that Pokémon can re-spin 1 time during battle. Also, if the fainted battle opponent is a Water-type or Flying-type, the opponent will be excluded from the duel. 1 72
320 Cosmo Energy Pokémon R During this duel, when your Deoxys is attacked, before the battle, you may switch that Deoxys with another of your Deoxys on the field. Your turn ends. 1 72
321 Flame Energy Pokémon R Your opponent's burned Pokemon gain Wait 3. During this duel, your Fire-type Pokémon cannot be frozen or burned. Your turn ends. 1 72
323 Overdrive Battle R Choose one of your Reshiram or Zekrom on the field. Remove all special conditions affecting that Pokémon. (Except wait.) While that Pokémon is on the field, that Pokémon deals +30 damage. 1 72
324 Land's Energy Pokémon R During this duel, the effect of Land's Wrath from your Zygarde becomes, "Spin for all of the opponent's Pokémon on the field, excluding Flying-types. If it lands on Purple Attack, the Pokémon faints." Your turn ends. 1 72
325 Long Barrel Pokémon R Choose 1 of your Rhyperior on the field or bench. Until the end of the duel, the effect of that Rhyperior's Rock Wrecker becomes: "Knock out 1 of your opponent's Fire-, Ice-, Flying-, or Bug-type Pokémon that is 2 or 3 steps away." Your turn ends. 1 72
328 Concentrated Fertilizer Pokémon UC Select one of your Grass-type Pokémon on the field or bench. For this turn, that Pokémon gains +1 and damage +20. 1
329 Sticky Grass Pokémon UC Select one of your Grass-type Pokémon on the field. While that Pokémon is on the field, the battle opponents of that Pokémon cannot respin. Spin-again effects are treated as single spins only. 1
331 Tropical Energy Pokémon R Any special conditions are removed from your Grass-, Flying-, and Bug-type Pokémon. During this duel, the effects of Abilities that allow you or your opponent to respin or force respins in battle are nullified for the battle opponents of your Grass-, Flying-, and Bug-type Pokémon. Your turn ends. 1 72
332 Dark Energy Pokémon R During this duel, if the opponent Pokémon is a Psychic type, your Dark-type Pokémon are not knocked out in battle, but are moved to the bench and gain Wait instead. And when you have two or more Dark-type Pokémon on the field, Energy effects on your opponent's Psychic- and Ghost-type Pokémon are nullified. Your turn ends. 1 72
333 Phantom Energy Pokémon R During this duel, your Ghost-type Pokémon can move over Pokémon affected by special conditions when using an MP move. In addition, when one or more of your Ghost-type Pokémon surround an opposing Pokémon, if there are three or more opposing Pokémon on the field or on your opponent's bench with the same name as the surrounded Pokémon, remove the surrounded Pokémon from the game. Your turn ends. 1 72
335 Steel Energy Pokémon R During this duel, your Steel-type Pokémon cannot become poisoned or noxious and the damage of one of each of those Pokémon's most highly damaging White Attacks that normally deal at least 10 damage is increased by 10. Your turn ends. 1 72
336 Poison Blade Pokémon EX Select one of your Steel-type Pokémon on the field. While that Pokémon is on the field, the White Attacks of that Pokémon gain: The battle opponent becomes poisoned. 1
338 Muscle Energy Pokémon R Remove the sleep and frozen conditions, Mp-1 and MP -2 markers and Wait from all of your Fight-type Pokémon. During this duel, your Fighting-type Pokémon gain +1 to the damage they deal after those Pokémon move from P.C. to bench. Your turn ends 1 72
339 Mud Energy Pokémon R During this duel, if there are 2 or more Water-type Pokémon and 2 or more Ground0type Pokémon on the field, your opponent' s Pokémon on the field get +1 to Wait effects that they receive. Your turn ends. 1 72
340 Electro Energy Pokémon R Removes the paralyzed condition from all of your Electric-type Pokémon. During this duel, if one of your Electric-type Pokémon would deal damage, and there is an Electric-type Pokémon adjacent to it, that damage increases by 10. Your turn ends. 1 72
341 Molting Energy Pokémon R During this duel, whenever one of your Bug-type Pokémon or Flying-type Pokémon moves from a P.C. to the bench, it can evolve. If it does evolve, that Pokémon gains Wait 3

Your turn ends.

1 72
343 Eon Flute Pokémon EX During a duel, this plate can be used when your Latias or Latios is excluded from the duel. That one Latias or Latios appears on your bench. That Pokémon is excluded from the duel after your next turn has ended. 2 72
344 Salamencite Pokémon EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Salamence on the field, and Mega Evolve it for 7 turns. 2 72
345 Charizardite X Pokémon EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Charizard on the field, and Mega Evolve it for 7 turns. 2 72
346 Charizardite Y Pokémon EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Charizard on the field, and Mega Evolve it for 7 turns. 2 72
347 Beedrillite Pokémon EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Beedrill on the field, and Mega Evolve it for 7 turns. 2 72
365 Venusaurite Pokémon EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Venusaur on the field, and Mega Evolve it for 7 turns. 2 72
366 Blastoisinite Pokémon EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Blastoise on the field, and Mega Evolve it for 7 turns. 2 72
367 Gengarite Pokémon EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Gengar on the field, and Mega Evolve it for 7 turns. 2 72
368 Sceptilite Pokémon EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Sceptile on the field, and Mega Evolve it for 7 turns. 2 72
369 Blazikenite Pokémon EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Blaziken on the field, and Mega Evolve it for 7 turns. 2 72
370 Swampertite Pokémon EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Swampert on the field, and Mega Evolve it for 7 turns. 2 72
371 Metal Coat Pokémon EX Choose one of your Onix, Scyther, or Steel-type Pokémon on the field. If you chose Onix or Scyther, evolve it. Until the end of the duel, battle opponents of the Pokémon you chose, or the Pokémon that evolved from it, have the effects of their Abilities that increase or decrease Attack damage nullified. This ends your turn. 1 160
372 Golden Module Pokémon EX Choose one of your Genesect on the field or bench. For this turn, that Pokémon' s Purple Attack becomes the Gold Attack Extreme Speed 100. Also, if a battle opponent knocked out by that Pokémon is a Dark- or Fairy-type Pokémon, that battle opponent is excluded from the duel. 2 160
373 Scizorite Pokémon EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Scizor on the field, and Mega Evolve it for 7 turns. 2 72
374 Metal Sphere Pokémon R Choose one of your Steel-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Steel-type Pokémon do not become poisoned or noxious, and their White Attacks that deal 10 or more damage deal +10 damage. Your turn ends. The effects of this plate do not stack. 1
375 Phantom Sphere Pokémon R Choose one of your Ghost-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Ghost-type Pokémon on the bench can MP move past Ghost-type Pokémon and Pokémon affected by special conditions. Your turn ends. 1
376 Flame Sphere Pokémon R Choose one of your Fire-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Fire-type Pokémon do not become frozen or burned, and they can MP move past burned Pokémon on the field. Your turn ends. 1
377 Electro Sphere Pokémon R Choose one of your Electric-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Electric-type Pokémon deal +10 damage for each Electric-type Pokémon next to them. Your Electric-type Pokémon can MP move past Pokémon that have Wait. Your turn ends. The effects of this plate do not stack. 1
378 Mewtwonite X Pokémon EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Mewtwo on the field, and Mega Evolve it for 7 turns. 2 72
379 Mewtwonite Y Pokémon EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Mewtwo on the field, and Mega Evolve it for 7 turns. 2 72
380 Mighty Sphere Pokémon R Choose one of your Fighting-type Pokémon. Until the end of the duel, while that Pokémon is on the field, opposing Pokémon surrounded by your Fighting-type Pokémon move to your P.C. Your turn ends. 1
381 Winged Sphere Pokémon R Choose one of your Bug-type Pokémon or Flying-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Stage 1-or-higher Bug- or Flying-type Pokémon may MP move over opposing, non-Flying-type Pokémon. Your turn ends. 1
382 Galladite Pokémon EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Gallade on the field, and Mega Evolve it for 7 turns. 2 72
383 Dark Sphere Pokémon R Choose one of your Dark-type Pokémon. Until the end of the duel, while that Pokémon is on the field, opposing Ghost-type Pokémon and Psychic-type Pokémon cannot pass through your Dark-type Pokémon by the effects of Abilities. Your turn ends. 1
384 Mystic Sphere Pokémon R Choose one of your Fairy-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Fairy-type Pokémon cannot have markers attached to them from the Attacks of other Pokémon. Your turn ends. 1
385 Sablenite Pokémon EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Sableye on the field, and Mega Evolve it for 7 turns. 2 72
386 Altarianite Pokémon EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Altaria on the field, and Mega Evolve it for 7 turns. 2 72
387 Ampharosite Pokémon EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Ampharos on the field, and Mega Evolve it for 7 turns. 2 72
388 Magnet Battle UC Choose one of your Electric-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1
389 Sharp Beak Battle UC Choose one of your Flying-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1
390 DNA Splicers Pokémon EX Choose one of your Kyurem on the field, and one of your Zekrom or Reshiram on the field or bench or in the P.C. Exclude that Zekrom or Reshiram from the duel, and change the form of Kyurem to Black Kyurem or White Kyurem. Your turn ends. 1 72
391 Miracle Seed Battle UC Choose one of your Grass-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1
392 Never-Melt Ice Battle UC Choose one of your Ice-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1
395 Refrigerator Pokémon R Choose one of your Rotom, Heat Rotom, Wash Rotom, Fan Rotom, or Mow Rotom on the field and change its form to Frost Rotom. Removes the burned condition from all Pokémon. All Pokémon become Ice-type Pokémon for 9 turns. 1
397 Lawnmower Pokémon R Choose one of your Rotom, Heat Rotom, Wash Rotom, Frost Rotom, or Fan Rotom on the field and change its form to Mow Rotom. Removes the asleep condition from all Pokémon. All Pokémon become Grass-type Pokémon for 9 turns. 1
398 Tyranitarite Pokémon EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Tyranitar on the field and Mega Evolve it for 7 turns. 2
399 Aggronite Pokémon EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Aggron on the field and Mega Evolve it for 7 turns. 2
402 Hard Stone Battle UC Choose one of your Rock-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1