Trevenant (Japanese: オーロット Ohrot) is a dual-type Ghost/Grass Pokémon introduced in Generation VI.
Trevenant has the ID number 324 in Pokémon Duel.
It evolves from Phantump.
|Base Wheel Size||Name||Move Type||Move Effect||Damage|
|32||Manipulative||Purple||One other Grass-type Pokémon on the field (that is not frozen) may be moved within its MP range. The moved Pokémon gains Wait. If the moved Pokémon is one of the opponent's Pokémon, that Pokémon falls asleep.||☆☆|
|20||Destiny Bond||White||If this Pokémon is knocked out, so is the battle opponent.||0|
Ability description and explanation:
"Forest Mystery - Pokémon that have battled this Pokémon becomes Grass-type while they are on the field (but they stop being Grass-type if they leave the field). Your Pokémon can move over this Pokémon when using an MP move"
- The ingame description needs to be reworded. The last part of the description is the same as Torterra's, but they do not work the same way. Pokemon leaving the bench can not jump over Trevenant. The figure have to already be on the board to jump over Trevenant.
- Trevenant is a very attractive figure. It has an attack with 110 damage and its Destiny Bond ensures that you at least take out the opponent in case you loose the battle. But the move Manipulative is where Trevenant shines. If the opponent has Grass-type Pokémon or have previously battled Trevenant, you can move their figures into surround kills or just stop their advance by putting them to sleep.
- Trevenants Manipulative can move your own Pokémon from the bench and onto the board. This will give them wait for one turn, but giving you a chance to fill the board faster than your opponent or to surround an enemy Pokémon on the same turn.
- You can safely buy this figure with materials if it fits your strategy.
- Smash or Manipulative is the moves you want to focus on when leveling up, depending on your playstyle. Smash gives great damage, but manipulative gives great board control.
- Watch out for Burn and Paralyze. A level 5 Trevenant can do fairly well even when Confused.
- A good plate to combine with this Pokémon is the Phantom Energy plate. When his Manipulative hits and you get to draw other figures into surround kills, they can also be removed from the duel if there are 3 or more of that Pokémon. It will also benefit from Tropical Energy.
- Since it has only 1 MP and figures from the bench can't jump over it, it is therefore advised to use either Pokémon Switch or Long Throw plates when playing with this figure.